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Showing posts from August, 2020

Designing A Door In UE4 Part 2

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Update On Door:                  I feel like I've made a decent amount of progress on my door project. Since last week, I added smoother animations to my sliding doors so that it looks like it's actually sliding to their sides as well as a dark room where the working door is illuminated by a light source. I'm still new to using the lighting effects so I still want to test around with it more before finalizing it. I also added a console next to my door where players will need to interact with it to unlock the sliding doors. I intend for the console to light up with the colors green and red to indicate whether the door is unlocked or locked too. This picture was taken with the ceiling of the room removed. This picture was taken with the ceiling attached. The light above the door is the only light source (for now). Video of my door animation (with spark particles) The Problem I Encountered:           While prog...

Designing A Door In UE4 (A Work In Progress)

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     In Dr. Heagney's Game Development course, I am currently working on designing a door using the Unreal Engine 4. For my project, I wanted to design two doors that slide away from each other (sliders) when the player approaches the doors. For now, I have learned how to use the collision boxes to help open and then close the door when the player passes through it. Also, the doors don't technically slide just yet but teleport instead. Once I learn how to animate its movement I will make the doors look like they are sliding. Picture of the door on the front side First-person view of the front of my door First-person view of the player opening the door The Door Problem: Can the player open the door? Yes, the player can open the door. Currently, the player can open the door by standing in close proximity to the doors due to the collision boxes. When the doors open, the left door will slide to the left side while the other door will slide to the right side. What about co-op ...