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Week 2 of Sprint

User Story: As a UI developer, I will program the reload UI so that the player knows that his weapon is reloading and won't shoot. I will also add an ammo count to the main UI HUD so that the player can keep track of the ammo for their weapon as they play. I will also add a UI for the dash mechanic as well as the melee mechanic so that the player knows what key to press when playing. Conditions of Satisfaction: Program the reload UI to play when the player is reloading their weapon. Create an ammo count to the game's HUD. Add the dash button and melee button to the game's HUD. Points:  8

Week 1 of Sprint

User Story:      As a UI Designer, I will add a main menu HUD (start screen) to the game so that the player has an option to start a new game or to quit the game before playing it. I will add a UI indicator so that whenever the player is using his weapon, the UI will show on screen if it is reloading. I will also like to add a cutscene HUD to the game so that brief in-game cutscenes have a somewhat cinematic feel that is shown in a widescreen format.  Conditions of Satisfaction:   Create a UI widget that will serve as an in-game cutscene HUD with black bars on top and bottom (widescreen format).  Create a weapon reload UI widget that will clearly indicate if the weapon is currently reloading.  Create a basic main menu HUD that contains a "quit game" and a "start game" button. Points:  8

Forum 6: Twin Stick Shooter UE4 Tutorial

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  Here is a screenshot of a blueprint from the Twin Stick Shooter tutorial: It was interesting learning how to spawn blueprints of the player and enemy AI. Adding New Content As An Audio Designer:           If I were to add any more content to the tutorial level, I would implement sound effects and music into the game. Audio assets like SFX and music can further help immerse the player into the game and if it is done well, it can transport the players to another world . As of right now, the twin-stick shooter is in a pretty basic form where the level is in the shape of a small square where enemies spawn in the wave of five, and the player must fend off against them until they die. However, there the game plays in silence without any sort of sound, which could make it boring or tiresome after a while. So, what I would do is add SFX to the project so that whenever the player shoots, a laser sound will play as the projectile shoots out. I would also ...

Designing A Door In UE4 Part 2

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Update On Door:                  I feel like I've made a decent amount of progress on my door project. Since last week, I added smoother animations to my sliding doors so that it looks like it's actually sliding to their sides as well as a dark room where the working door is illuminated by a light source. I'm still new to using the lighting effects so I still want to test around with it more before finalizing it. I also added a console next to my door where players will need to interact with it to unlock the sliding doors. I intend for the console to light up with the colors green and red to indicate whether the door is unlocked or locked too. This picture was taken with the ceiling of the room removed. This picture was taken with the ceiling attached. The light above the door is the only light source (for now). Video of my door animation (with spark particles) The Problem I Encountered:           While prog...

Designing A Door In UE4 (A Work In Progress)

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     In Dr. Heagney's Game Development course, I am currently working on designing a door using the Unreal Engine 4. For my project, I wanted to design two doors that slide away from each other (sliders) when the player approaches the doors. For now, I have learned how to use the collision boxes to help open and then close the door when the player passes through it. Also, the doors don't technically slide just yet but teleport instead. Once I learn how to animate its movement I will make the doors look like they are sliding. Picture of the door on the front side First-person view of the front of my door First-person view of the player opening the door The Door Problem: Can the player open the door? Yes, the player can open the door. Currently, the player can open the door by standing in close proximity to the doors due to the collision boxes. When the doors open, the left door will slide to the left side while the other door will slide to the right side. What about co-op ...