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Showing posts from October, 2020

Week 1 of Sprint

User Story:      As a UI Designer, I will add a main menu HUD (start screen) to the game so that the player has an option to start a new game or to quit the game before playing it. I will add a UI indicator so that whenever the player is using his weapon, the UI will show on screen if it is reloading. I will also like to add a cutscene HUD to the game so that brief in-game cutscenes have a somewhat cinematic feel that is shown in a widescreen format.  Conditions of Satisfaction:   Create a UI widget that will serve as an in-game cutscene HUD with black bars on top and bottom (widescreen format).  Create a weapon reload UI widget that will clearly indicate if the weapon is currently reloading.  Create a basic main menu HUD that contains a "quit game" and a "start game" button. Points:  8

Forum 6: Twin Stick Shooter UE4 Tutorial

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  Here is a screenshot of a blueprint from the Twin Stick Shooter tutorial: It was interesting learning how to spawn blueprints of the player and enemy AI. Adding New Content As An Audio Designer:           If I were to add any more content to the tutorial level, I would implement sound effects and music into the game. Audio assets like SFX and music can further help immerse the player into the game and if it is done well, it can transport the players to another world . As of right now, the twin-stick shooter is in a pretty basic form where the level is in the shape of a small square where enemies spawn in the wave of five, and the player must fend off against them until they die. However, there the game plays in silence without any sort of sound, which could make it boring or tiresome after a while. So, what I would do is add SFX to the project so that whenever the player shoots, a laser sound will play as the projectile shoots out. I would also ...